using System;
using UnityEngine;

namespace Live2D.Cubism.Core.Unmanaged
{
	[Serializable]
	public class Live2dUserJson:ScriptableObject
	{
		public int Version;//
		public Live2dMetaData Meta;//
		public Live2dUserData[] UserData;//
	}
	[Serializable]
	public class Live2dMetaData
	{
		public int UserDataCount;//
		public int TotalUserDataSize;//
	}
	[Serializable]
	public class Live2dUserData
	{
		public string Target;//
		public string Id;//
		public string Value;//
	}
}